Some challenges, side quests / sandbox play or perhaps different endings would have been nice for replay value. Thankfully the story is deeply engaging and keeps you playing until the final outcome is revealed. (I downloaded the game and played it through in one sitting, 3-4 hours of gameplay.) It’s a very passive game as there are no puzzles to solve, you just simply trot along listening to the dialogue. Firewatch follows a red thread and the story is quite short. The forest backdrop reminded me of Assassins Creed III, yet AC III felt so much more alive with all the wildlife. In fact, with the exception of a few birds you never encounter a living thing throughout the game. While the game environments are dramatic and rendered beautifully with dynamic weather effects, walking through the forest felt a bit dull after a while as there is no sign of any wild life. The game has an original setting and story, complete with gorgeous graphics. I really enjoyed playing Firewatch on a Macbook 2013 with an xbox360 gamepad. Programming by Will Armstrong (Bioshock II), Ben Burbank (Costume Quest 2, Space Base DF-9), and Paolo Surricchio (Deadpool, Call of Duty Advanced Warfare).Gameplay scripting and design work by Patrick Ewing (Twitter) and Nels Anderson (Mark of the Ninja).Fluid first-person animation by James Benson (Ori & The Blind Forest). I decided to take apart Firewatch and give meaning to its cont.
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